BeamNG
Soft-body vehicle physics engine for games, plus simulation for ADAS, autonomous driving and driver training
Highlights
- Hiring5 open roles
- New on EvolcAdded 2026-10-16
- Remote-friendly5 of 5 open roles remote or hybrid
About BeamNG
BeamNG GmbH develops a real-time soft-body physics engine that simulates vehicle dynamics and damage on consumer hardware. The engine was first released in 2013, and the company also offers a simulation platform for ADAS, autonomous driving and driver training applications.
The website says the engine serves entertainment, research and commercial applications. It does not describe the revenue model in detail.
The company states that its inception was in 2013 and that it has been developing the engine since 2012. Its headquarters have been in Bremen, Germany since 2018. It describes itself as remote first, with a team of over 60 employees of 26 nationalities. Current open roles include a senior rendering programmer, a senior marketing, PR and communications specialist, a business development intern, and an automotive engineering intern for Formula Student simulation and dynamics.
Product: Real-time soft-body physics engine for vehicle dynamics and damage simulation, and a simulation platform for ADAS, autonomous driving and driver training.
Open jobs (5)
Business Development Intern
New on EvolcRemote-friendlySenior Rendering Programmer (Remote/Onsite)
New on EvolcRemote-friendlySenior Marketing, PR and Communications Specialist (onsite/remote)
New on EvolcRemote-friendlyAutomotive Engineering Intern - Formula Student Simulation & Dynamics
New on EvolcRemote-friendlyUnsolicited applications (onsite/remote)
New on EvolcRemote-friendly
Tech stack
- Bootstrap
- Matomo
- Workable
- jQuery
- nginx